![]() ![]() The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. ![]() Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. You have these benefits constantly, even while not bloodraging.These products were created by scanning an original printed edition. ![]() You also gain blindsense with a range of 60 feet. This gives them a +4 Natural Armor bonus for the duration of the bloodrage.Īt 20th level, you gain immunity to paralysis, sleep, and damage from your energy type. At 16th level, your fly speed increases to 80 feet with good maneuverability.Īt 16th level, when entering bloodrage, your body grows extremely tough scales. At 20th level, you can use this ability three times per day.Īt 12th level, when entering a bloodrage, you can choose to have leathery wings grow from your back, giving you a fly speed of 60 feet with average maneuverability. At 16th level, you can use this ability twice per day. The shape of the breath weapon depends on your dragon type (as indicated on the above table). The DC of this save is equal to 10 + 1/2 your bloodrager level + your Constitution modifier. Those caught in the area of the breath can attempt a Reflex saving throw for half damage. This breath weapon deals 1d6 points of damage of your energy type per bloodrager level. At 16th level, your natural armor bonus increases to +4.Īt 8th level, you gain a breath weapon that you can use once per day. At 8th level, your energy resistanceincreases to 10 and your natural armor bonus increases to +2. At 12th level, these claws deal an additional 1d6 points of damage of your energy type on a hit.Īt 4th level, you gain resistance 5 against your energy type and a +1 natural armor bonus to AC. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 4th level, these claws are considered magic weapons for the purpose of overcoming damage reduction. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. ![]()
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